


_gcry_rndlinux_gather_random in libgcrypt.a(rndlinux. "_darwin_check_fd_set_overflow", referenced from: Undefined symbols for architecture x86_64: Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -target x86_64-apple-macos10.12 -dynamiclib -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/MacOSX10.15.sdk -L/Users/biff/Documents/Git/Textual/.tmp/SharedBuildProducts-Frameworks -LLibraries/Libraries -F/Users/biff/Documents/Git/Textual/.tmp/SharedBuildProducts-Frameworks -filelist /Users/biff/Documents/Git/Textual/Frameworks/Encryption\ Kit/build/Encryption\ Kit.build/Release//Objects-normal/x86_64/EncryptionKit.LinkFileList -Xlinker -no_pie -install_name -Xlinker -rpath -Xlinker -dead_strip -fobjc-arc -fobjc-link-runtime -framework AppKit -framework Foundation -lgcrypt -lgpg-error -lotr -Xlinker -dependency_info -Xlinker /Users/biff/Documents/Git/Textual/Frameworks/Encryption\ Kit/build/Encryption\ Kit.build/Release//Objects-normal/x86_64/EncryptionKit_dependency_info.dat -o /Users/biff/Documents/Git/Textual/.tmp/SharedBuildProducts-Frameworks/amework/Versions/A/EncryptionKit Ld /Users/biff/Documents/Git/Textual/.tmp/SharedBuildProducts-Frameworks/amework/Versions/A/EncryptionKit normal x86_64 (in target 'amework' from project 'Encryption Kit')Ĭd /Users/biff/Documents/Git/Textual/Frameworks/Encryption\ Kit

I've been searching for a guide on how to build this project, and your instructions are the best I have found. Also, it is not required to have an Apple Developer account to obtain a code signing certificate. This information is provided on the GitHub page for Textual. Navigate to "(Created Build Directory in Step 0)/Textual/Build Results/" and copy the Textual.app to your Applications folder.īTW.

You should receive confirmation that the build was successful.Ģ0. Select 'Product > Build' from the Xcode menu.ġ9. The menu for Project target in the workspace window can be "Textual App".ġ8. After this is completed, select "Textual (Standard Release)" from the menu for your workspace.ġ7. Xcode will index and process files for building your project. Open Xcode and open the file "Textual.xcworkspace".ġ6. Save the changes to this file and close the text editor.ġ5. Edit the the following string to match "TEXTUAL_BUILT_WITH_LICENSE_MANAGER=0".ġ4. Open the file "Enabled Features.xcconfig" with the previously used text editor.ġ3. Navigate to the sub-directory "Standard Release".ġ2. Save the changes to this file and close the text editor.ġ1. Edit the "PROVISIONING_PROFILE_SPECIFIER = (Leave or delete characters until it is empty)"ġ0. Edit the "DEVELOPMENT_TEAM = (Leave or delete characters until it is empty)"ĩ. Edit the "CODE_SIGN_IDENTITY = Mac Developer: (Enter your code signing identity from your requested certificate stored in Keychain Access)"Ĩ. Open the file "Code Signing Identity.xcconfig" with your choice of text editor. Navigate to the sub-directory "Build" which should be located at "(Created Build Directory in Step 0)/Textual/Configurations/Build/".Ħ.
